Early game card draw, could be worth it! If you're playing a lot of slow decks, then add more late game cards. If you are facing a lot of aggro, then try for more early game focus. You generally try to tailor it to beat whatever meta you are facing. The sky is the limit when it comes to the Highlander archetype. Aggro Warrior Deck List (Saviors of Uldum) Guide.Quest Druid Deck List (Saviors of Uldum) Guide.Secret Highlander Hunter Deck List (Saviors of Uldum) Guide.Reborn Quest Paladin Deck List (Saviors of Uldum) Guide.Obelisk Quest Priest Deck List (Saviors of Uldum) Guide.Lackey Zoo Warlock Deck List (Saviors of Uldum) Guide.Murloc Paladin Deck List (Saviors of Uldum) Guide – Tip the Scales.Best Control Taunt Warrior Deck List (Saviors of Uldum) – Guide, Mulligans, Tips.Quest Shaman Deck Guide (Saviors of Uldum).Is a pretty nutty card, we've got a lot of high cost spells, so we should be able to get quite a strong board if we can play this. ! This isn't always going to go in our favor, but there's a pretty good chance it will end up clearing the board. However, we're not always going to do that, so we do have some ways to get back into the game. So, you can have a pretty insane board very early in the game.Īs we head into the late game, we've hopefully gotten ahead with our advantage of having 1-cost minions in our deck. Each minion we draw from then on is going to be 1-mana, and that enables a lot of shenanigans. If we can do that, then we have a much greater possibility of winning. Is one of our classic combos, but we also have other AOE chances, even with We can sometimes be at the mercy of what kind of hand we end up with due to the nature of singleton decks. We're mainly looking to stabilize in the early game and just keep things from getting too far out of hand. If you're against aggressive archetypes, then you obviously want to try and pick stuff that will help keep you in the game! If you're in a slow match, then you'll want to make sure to keep your more powerful cards that might be 4+ mana. A lot of the skill involved starts with the mulligan, and understanding which cards you need for what particular matchup. Highlander lists are very fun but can be somewhat hard to play. It's worth keeping if you have another card that you are keeping. We want to draw a bunch of cards to fill up our hand for future turns. This is one of the best cards in the deck, and if you can guarantee it in your hand then it's worth the risk of keeping it. Gives us an early minion in play and gets us an additional card to hopefully play in the following turns. We'd ideally like to hold onto this into the late game for a lethal or a big get out of jail free card, but we're weak in the early game and it can help us quite a bit. Takes down an early minion allowing you time to get deeper into the game. It's not a proactive play, so we're not in love with it, but we also don't have a lot of great early options. This should stall early boards against aggressive and midrange decks. Gets you a cheap early play, and removes a Secret from your deck that you don't have to draw. This is currently the highest winrate version on HSReplay.Ĭopy Code Highlander Mage Mulligan Guide Always Keep Will hopefully have your back! Will this archetype make it through the Uldum meta? Well, that remains to be seen! Highlander Mage Deck List If you're in need of a miracle to happen, then That will make all of your minions cost 1-mana. While it won't be able to heal itself back to full like before, it can now do some crazy things via Was released to the public in the League of Explorers adventure. Reno Mage was quite a powerful list when the first edition of Our Highlander Mage Deck Guide goes through the ins-and-outs of this singleton deck in the Saviors of Uldum expansion! We're featuring the currently best deck list for the archetype, and have play strategy, mulligan guide, and additional cards you can substitute! Reno Jackson is back, but this time he's a Mage exclusive, let's see how he does in this new version of Reno Mage!
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